Electronic Super Joy


Electronic Super Joy

My prior experience working with others, allowed me to help with the planning and scheduling of the team.
As a result, we were able to release Electronic Super Joy to Steam Early Access with support for Leaderboards and Achievements in late August.
After its release, I have continued to release bug fixes, added cloud saves, and more enhancements to the game.

Recently I have been profiling and optimizing the ESJ game engine in preperation for porting to other platforms including Playstation3, Playstation4, and PS Vita.