Overview

  • Primarily experienced in C++, I have programmed for teams up to fifteen programmers. A regular at local industry events, I have recently completed a Blackberry 10 app. Most of my time lately has been spent optimizing and porting code for Electronic Super Joy.

Experience

  • Implemented the localization and font system used for UNO & Friends in addition to most out-of-game UI
  • Programmed several minigames and puzzles in C++ for integration into larger games
  • Wrote a system for upload and verification of user-generated content for Where’s Waldo in Hollywood
  • Developing a C library to query and control Source Engine master and game servers
  • Created spotOn, a homebrew game for the Nintendo DS
  • Project catalogue available here

Technical Skills

  • Programming & Databases
    • Proficient in C/C++, C#, PHP, XML, JSON
    • Conversant in PERL, XHTML, CSS, BASH and Windows Scripting, JavaScript
    • Adept using databases; MySQL, Cassandra
  • Operating Systems & Applications
    • Experienced using Windows, MacOS X, CLI and GUI based Linux systems
    • Productive using Eclipse, Visual Studio, and Xcode
    • Proficient with 3D Studio Max, Photoshop, Audacity, VirtualDub, Flash
    • Efficient using MS Office Suite, OpenOffice.org
  • Version Management / Methodologies
    • Experienced in administering and using CVS, Subversion, Git, and Mercurial servers and repositories
    • Familiar with Agile and Scrum Development methodologies

Work Experience

  • Lead Programmer (August 2013 – Present)
  • Michael Todd Games - Toronto, Ontario – michaeltoddgames.com
    • Integrated Steamworks support for Electronic Super Joy (Achievements, Cloud Save, Leaderboards)
    • Profiled and optimized ESJ game engine
    • Port games to OUYA, Playstation3, Playstation4, PS Vita
  • Programmer (January 2012 - January 2013)
  • Gameloft - Toronto, Ontario - gameloft.com
    • Created localization and font systems for UNO+Friends
    • Heavily involved in the creation of UI screens and widgets, including leaderboards and friends list
    • Programmed minigames and microgames
    • Various engine/library optimizations
  • Server Administrator (September 2011 - January 2012)
  • Beeline Interactive Inc. - Etobicoke, Ontario - beeline-i.com
    • Administered 60+ cloud and dedicated servers
    • Programmed a web service for extracting usage statistics
  • Programmer (November 2010 - July 2011)
  • Vast Studios Inc. - Toronto, Ontario - vaststudio.com
    • Programmed in C++ a wide range of puzzles and minigames to enhance adventure-style gameplay
    • Create scenes, interactions, and adventure-style gameplay using in-house editor and following design documents created by the designer
    • Prototype levels using concept art to provide gameplay feedback to designers
    • Work within a designer and producer feedback loop to improve player experience
    • Various engine optimizations
  • Quality Assurance Technician (August 2009 - November 2010)
  • CAPCOM Interactive Canada - Etobicoke, Ontario - capcommobile.com
    • Responsible for finding and reproducing bugs in games
    • Performed unit and regression testing before major releases
    • Communicated with programmers to provide solutions for universal and handset specific issues
    • Answer support emails and feedback messages as well as phone inquiries
    • Worked with teams in Los Angeles and London to test and deploy games on time
    • Provision new PCs running Windows XP and Vista for new staff
    • Edited autio and video for use in games
    • Worked with iPhone developers to add and extend an online PHP leaderboard system to several games
  • Consultant (July 2010)
  • Cerulean Games - Denver, Colorado - ceruleangames.com
    • Created systems to assist with AI logic and gameplay triggers in C++ using the Torque engine
  • Consultant (November 2008 - Present)
  • Dynamic Solution - Toronto, Ontario - dynamicsolution.ca
    • Programmed a script to parse .csv log files to a database for access, logging, and backup
    • On-site technical support
  • Computer Operator (June 2006 - August 2009)
  • Canadian Tire no.171 - Etobicoke, Ontario
    • Systems Administrator
    • Maintenance and repair of iSeries (AS/400) and TeamPOS hardware
    • SKU / Inventory management
    • Planned and re-wired store for VoIP Phone system
  • HLstats Developer (January 2002 - 2009)
  • HLstats Team / United Admins Ltd. - hlstats.sf.net
    • HLstats creates real-time player and clan statistics for Half-Life and Half-Life 2 based games
    • Programmed in PERL and PHP using MySQL for data storage
    • Coordinated with developers in Germany, England, Australia, and The United States in order to push out new releases
    • Designed and tested features and functionality based on user and developer feedback
    • Implemented bug fixes
  • Director of Operations (January 2004 - July 2005)
  • e3Gameing / GameLine - Toronto, Ontario
    • Systems / Network / Website Administrator
    • Provisioned new servers, switches, and user accounts
    • Developed web-based tools for clients and staff to control and configure virtual servers using a PERL daemon running on a master, and five slave servers

Education

  • Video Game Design and Development (July 2005 - December 2006)
  • International Academy of Design & Technology - Toronto, Ontario
    • Programming lead for Six
    • Programmer and artist for Rapture, and Predator: The Hunt
    • Editor in chief for Sk1llz Magazine Vol.2 Iss.3